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概述#xff1a; 2048是一款流行的单人益智游戏#xff0c;玩家通过滑动数字瓷砖来合并相同的数字#xff0c;目标是合成2048这个数字。本文将介绍如何使用Python和Pygame库实现2048游戏的基本功能#xff0c;包括游戏逻辑、界面绘制和用户交互。
主…
2048游戏的Python实现
概述 2048是一款流行的单人益智游戏玩家通过滑动数字瓷砖来合并相同的数字目标是合成2048这个数字。本文将介绍如何使用Python和Pygame库实现2048游戏的基本功能包括游戏逻辑、界面绘制和用户交互。
主要功能
游戏界面游戏界面由一个4x4的网格组成每个格子可以显示不同的数字。游戏开始时随机生成两个瓷砖分别为2或4。用户输入玩家可以通过键盘的方向键上、下、左、右来控制瓷砖的移动和合并。瓷砖合并当两个相同的数字瓷砖碰撞时它们会合并成一个新的瓷砖数字会加倍。胜利条件当玩家成功合成2048时游戏会显示胜利信息。游戏重置玩家可以通过按空格键重置游戏开始新一轮。
代码结构
颜色设置定义了不同数字对应的颜色以便在界面上进行美观的显示。绘制函数包括draw_grid和draw_tile函数用于绘制游戏网格和瓷砖。移动逻辑实现了瓷砖的移动和合并逻辑包括move_left、move_right、move_up和move_down函数。游戏循环包含主菜单和游戏循环处理用户输入并更新游戏状态。
运行环境
Python 3.xPygame库可通过pip install pygame安装
总结 这个2048游戏的Python实现是一个很好的练手项目适合初学者学习游戏开发的基本概念。通过这个项目开发者可以掌握如何处理用户输入、绘制图形界面以及实现简单的游戏逻辑。可以根据需要进一步扩展功能例如添加分数记录、游戏结束提示、音效等。
import pygame
import random
import sys# 初始化pygame
pygame.init()# 设置屏幕大小
screen_width 400
screen_height 400
screen pygame.display.set_mode((screen_width, screen_height))# 设置颜色
background_color (187, 173, 160)
tile_colors {0: (205, 193, 180),2: (238, 228, 218),4: (237, 224, 200),8: (242, 177, 121),16: (246, 149, 72),32: (245, 124, 36),64: (246, 94, 51),128: (237, 207, 114),256: (237, 204, 97),512: (237, 200, 80),1024: (237, 197, 63),2048: (237, 194, 46),
}# 设置字体
font pygame.font.Font(None, 32)# 游戏变量
grid_size 4
tiles [[0] * grid_size for _ in range(grid_size)]def draw_grid():for x in range(1, grid_size):pygame.draw.line(screen, (105, 104, 104), (x * (screen_width // grid_size), 0), (x * (screen_width // grid_size), screen_height))for y in range(1, grid_size):pygame.draw.line(screen, (105, 104, 104), (0, y * (screen_height // grid_size)), (screen_width, y * (screen_height // grid_size)))def draw_tile(value, x, y):size screen_width // grid_sizestart_x x * sizestart_y y * sizecolor tile_colors.get(value, tile_colors[0]) # 使用get方法提供默认颜色pygame.draw.rect(screen, color, (start_x 5, start_y 5, size - 10, size - 10))if value:text_surface font.render(str(value), True, (255, 255, 255))text_rect text_surface.get_rect(center(start_x size // 2, start_y size // 2))screen.blit(text_surface, text_rect)def draw_board():screen.fill(background_color)draw_grid()for x in range(grid_size):for y in range(grid_size):draw_tile(tiles[x][y], x, y)def add_new_tile():available_positions [(x, y) for x in range(grid_size) for y in range(grid_size) if tiles[x][y] 0]if available_positions:x, y random.choice(available_positions)tiles[x][y] random.choice([2, 4])def move_left():for y in range(grid_size):new_line [tiles[x][y] for x in range(grid_size) if tiles[x][y] ! 0]new_line [value for value in new_line if value ! 0]new_line [0] * (grid_size - len(new_line))for x in range(grid_size - 1, 0, -1):if new_line[x] new_line[x - 1]:new_line[x] new_line[x] new_line[x - 1]new_line[x - 1] 0new_line [value for value in new_line if value ! 0]new_line [0] * (grid_size - len(new_line))for x in range(grid_size):tiles[x][y] new_line[x]def move_right():for y in range(grid_size):new_line [tiles[x][y] for x in range(grid_size) if tiles[x][y] ! 0]new_line [value for value in new_line if value ! 0]new_line [0] * (grid_size - len(new_line))for x in range(0, grid_size - 1):if new_line[x] new_line[x 1]:new_line[x] new_line[x] new_line[x 1]new_line[x 1] 0new_line [value for value in new_line if value ! 0]new_line [0] * (grid_size - len(new_line))for x in range(grid_size):tiles[x][y] new_line[x]def move_up():for x in range(grid_size):new_line [tiles[x][y] for y in range(grid_size) if tiles[x][y] ! 0]new_line [value for value in new_line if value ! 0]new_line [0] * (grid_size - len(new_line))for y in range(grid_size - 1, 0, -1):if new_line[y] new_line[y - 1]:new_line[y] new_line[y] new_line[y - 1]new_line[y - 1] 0new_line [value for value in new_line if value ! 0]new_line [0] * (grid_size - len(new_line))for y in range(grid_size):tiles[x][y] new_line[y]def move_down():for x in range(grid_size):new_line [tiles[x][y] for y in range(grid_size) if tiles[x][y] ! 0]new_line [value for value in new_line if value ! 0]new_line [0] * (grid_size - len(new_line))for y in range(0, grid_size - 1):if new_line[y] new_line[y 1]:new_line[y] new_line[y] new_line[y 1]new_line[y 1] 0new_line [value for value in new_line if value ! 0]new_line [0] * (grid_size - len(new_line))for y in range(grid_size):tiles[x][y] new_line[y]def check_for_winner():for x in range(grid_size):for y in range(grid_size):if tiles[x][y] 2048:return Truereturn Falsedef main_menu():running Truewhile running:for event in pygame.event.get():if event.type pygame.QUIT:running Falseelif event.type pygame.KEYDOWN:if event.key pygame.K_SPACE:for i in range(grid_size):for j in range(grid_size):tiles[i][j] 0add_new_tile()add_new_tile()elif event.key pygame.K_ESCAPE:running Falsescreen.fill((0, 0, 0))text_surface font.render(Press SPACE to start, True, (255, 255, 255))text_rect text_surface.get_rect(center(screen_width // 2, screen_height // 2))screen.blit(text_surface, text_rect)pygame.display.flip()returndef game_loop():running Truewhile running:for event in pygame.event.get():if event.type pygame.QUIT:running Falseelif event.type pygame.KEYDOWN:if event.key pygame.K_LEFT:move_left()add_new_tile()elif event.key pygame.K_RIGHT:move_right()add_new_tile()elif event.key pygame.K_UP:move_up()add_new_tile()elif event.key pygame.K_DOWN:move_down()add_new_tile()elif event.key pygame.K_ESCAPE:running Falseif check_for_winner():running Falsegame_message You win!print(game_message)draw_board()pygame.display.flip()returnmain_menu()
game_loop()pygame.quit()
sys.exit()