做美食视频网站,上位机软件开发教程,企业网站的技术维护内容主要包括,怎么做微信钓鱼网站pygame贪吃蛇游戏 贪吃蛇游戏通过enter键启动#xff0c;贪吃蛇通过WSAD进行上下左右移动#xff0c;每次在游戏区域中随机生成一个食物#xff0c;每次吃完食物后#xff0c;蛇变长并且获得积分#xff1b;按空格键暂停。 贪吃蛇
import random, sys, time, pygame
from …pygame贪吃蛇游戏 贪吃蛇游戏通过enter键启动贪吃蛇通过WSAD进行上下左右移动每次在游戏区域中随机生成一个食物每次吃完食物后蛇变长并且获得积分按空格键暂停。 贪吃蛇
import random, sys, time, pygame
from pygame.locals import *
from collections import deque SCREEN_WIDTH 600 # 屏幕宽度
SCREEN_HEIGHT 480 # 屏幕高度
SIZE 20 # 小方格大小
LINE_WIDTH 1 # 网格线宽度
# 游戏区域的坐标范围
SCOPE_X (0, SCREEN_WIDTH//SIZE - 1)
SCOPE_Y (0, SCREEN_HEIGHT//SIZE - 1)
# 食物的分值与颜色
FOOD_STYLE_LIST [(10, (255, 100, 100)), (20, (100, 255, 100)), (30, (100, 100, 255))]
LIGHT (100, 100, 100)
DARK (200, 200, 200) # 蛇的颜色
BLACK (0, 0, 0) # 网格线的颜色
RED (200, 30, 30) # 游戏结束颜色
BGCOLOR (40, 40, 60) # 背景色def init_snake():snake deque() # 用一个双端队列表示蛇snake.append((2, SCOPE_Y[0]))snake.append((1, SCOPE_Y[0]))snake.append((0, SCOPE_Y[0]))return snake def create_food(snake):food_x random.randint(SCOPE_X[0], SCOPE_X[1])food_y random.randint(SCOPE_Y[0], SCOPE_Y[1])while (food_x, food_y) in snake: # 如果蛇已经吃掉了食物则重新生成food_x random.randint(SCOPE_X[0], SCOPE_X[1])food_y random.randint(SCOPE_Y[0], SCOPE_Y[1])return food_x, food_ydef get_food_style():return FOOD_STYLE_LIST[random.randint(0, 2)]def print_text(screen, font, x, y, text, fcolor(255, 255, 255)):imgText font.render(text, True, fcolor)screen.blit(imgText, (x, y))# 主函数
def main():pygame.init()screen pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))pygame.display.set_caption(贪吃蛇) # 字体SIMHEI pygame.font.SysFont(SimHei, 24) # 得分的字体GAMEOVERFONT pygame.font.Font(None, 72) # GAME OVER的字体fwidth, fheight GAMEOVERFONT.size(GAME OVER)# 如果蛇正在向右移动那么快速点击向下向左由于程序刷新没那么快向下事件会被向左覆盖掉# 导致蛇后退游戏结束b True snake init_snake() # 初始化蛇food create_food(snake) # 食物food_style get_food_style() # 食物的颜色pos (1, 0) # 方向game_over True start False # 是否开始当startgame_over都是True才显示 GAME OVERscore 0 # 得分orispeed 0.5 # 原始速度speed orispeedlast_move_time None pause False # 暂停while True:for event in pygame.event.get():if event.type QUIT:sys.exit()elif event.type KEYDOWN:if event.key K_RETURN:if game_over:start Truegame_over False b True snake init_snake()food create_food(snake)food_style get_food_style()pos (1, 0)score 0last_move_time time.time()elif event.key K_SPACE:if not game_over:pause not pause elif event.key in (K_w, K_UP): # 防止蛇向上移动时按了向下键导致直接结束if b and not pos[1]:pos (0, -1)b Falseelif event.key in (K_s, K_DOWN):if b and not pos[1]:pos (0, 1)b False elif event.key in (K_a, K_LEFT):if b and not pos[0]:pos (-1, 0)b Falseelif event.key in (K_d, K_RIGHT):if b and not pos[0]:pos (1, 0)b False# 填充背景色screen.fill(BGCOLOR) # 画网格线for x in range(SIZE, SCREEN_WIDTH, SIZE):pygame.draw.line(screen, BLACK, (x, SCOPE_Y[0]*SIZE), (x, SCREEN_HEIGHT), LINE_WIDTH) for y in range(SCOPE_Y[0]*SIZE, SCREEN_HEIGHT, SIZE):pygame.draw.line(screen, BLACK, (0, y), (SCREEN_WIDTH, y), LINE_WIDTH)if not game_over:curTime time.time()if curTime - last_move_time speed:if not pause:b True last_move_time curTimenext_s (snake[0][0] pos[0], snake[0][1] pos[1])if next_s food: # 迟到了食物snake.appendleft(next_s)score food_style[0]speed orispeed - 0.03 * (score//100)food create_food(snake)food_style get_food_style()else:if SCOPE_X[0] next_s[0] SCOPE_X[1] and \SCOPE_Y[0] next_s[1] SCOPE_Y[1] and \next_s not in snake:snake.appendleft(next_s)snake.pop()else:game_over True # 画食物,避免 GAME OVER 的时候把 GAME OVER 的字给遮住了if not game_over:pygame.draw.rect(screen, food_style[1], (food[0]*SIZE, food[1] * SIZE, SIZE, SIZE), 0)# 画蛇for s in snake:pygame.draw.rect(screen, DARK, (s[0]*SIZE LINE_WIDTH, s[1]*SIZE LINE_WIDTH,SIZE - LINE_WIDTH*2, SIZE - LINE_WIDTH*2), 0)print_text(screen, SIMHEI, 30, 7, f速度: {score//100})print_text(screen, SIMHEI, 450, 7, f得分: {score})if game_over:if start:print_text(screen, GAMEOVERFONT, (SCREEN_WIDTH - fwidth)//2, (SCREEN_HEIGHT - fheight)//2, GAME OVER, RED)pygame.display.update()if __name__ __main__:main()