湖南长沙公司有哪些,优化大师下载,seo的优点,河南省工程招标信息网HOUDINI 18.5列1 GETTING STARTED 入门指南 What’s new in Houdini 18.5 胡迪尼18.5有什么新内容 New features and changes in Houdini 18.5.胡迪尼18.5的新功能和变化。Basics基础The basics of working with Houdini’s user interface.使用胡迪尼用户界面的基本知识。Shel…HOUDINI 18.5列1 GETTING STARTED 入门指南 What’s new in Houdini 18.5 胡迪尼18.5有什么新内容 New features and changes in Houdini 18.5.胡迪尼18.5的新功能和变化。Basics基础The basics of working with Houdini’s user interface.使用胡迪尼用户界面的基本知识。Shelf tools架子工具How to use and customize the icons on the shelf at the top of the main window.如何使用和自定义主窗口顶部架子上的图标。Networks and parameters网络和参数How to use the network and parameter editors to work in Houdini.如何使用网络和参数编辑器在胡迪尼工作Examples例子Example files showing how different nodes work.展示不同节点如何工作的示例文件。How to use the help如何使用帮助How to use the online help and document your own tools.如何使用在线帮助并记录您自己的工具。*************************************************************************************USING HOUDINI利用胡迪尼 Geometry 几何学 How Houdini represents geometry and how to create and edit it.胡迪尼如何表现几何图形以及如何创建和编辑它。Copying and instancing复制和实例化How to use copies (real geometry) and instances (loaded or created at render time).如何使用副本真实几何体和实例在渲染时加载或创建。Animation动画How to create and keyframe animation in Houdini.如何在Houdini中创建动画并设置关键帧。Digital assets数字资产Digital assets let you create reusable nodes and tools from existing networks.数字资产允许您从现有网络创建可重复使用的节点和工具。Import and export进出口How to get scene, object, and other data in and out of Houdini.如何在Houdini中获取场景、对象和其他数据。Executing tasks执行任务How to define dependencies and schedule tasks using TOP networks.如何使用顶级网络定义依赖关系和计划任务。MPlay viewerMPlay查看器Using Houdini’s stand-alone image viewer.使用胡迪尼的独立图像浏览器。*************************************************************************************CHARACTER FX动画角色 Character 性格角色字母 How to rig and animate characters in Houdini.如何操纵和动画人物在胡迪尼。Crowd simulations人群模拟How to create and simulate crowds of characters in Houdini.如何创建和模拟胡迪尼中的人物群Hair and fur头发和毛皮How to create, style, and add dynamics to hair and fur.如何创建、设计和添加头发和毛皮的动态效果。*************************************************************************************DYNAMICS力学 Particles 微粒 How to create particle simulations.如何创建粒子模拟。Dynamics力学How to use Houdini’s dynamics networks to create simulations.如何使用胡迪尼的动态网络来创建模拟Vellum牛皮纸Vellum uses a Position Based Dynamics approach to cloth, hair, grains, and softbody objects.Vellum对布料、头发、颗粒和软体对象使用基于位置的动力学方法。Pyro放火狂者How to simulate smoke, fire, and explosions.如何模拟烟、火和爆炸。Fluids液体How to set up fluid and ocean simulations.如何设置流体和海洋模拟。Destruction破坏How to break different types of materials.如何破碎不同类型的材料Grains谷物How to simulate grainy materials (such as sand).如何模拟粒状材料如沙子。Finite elements有限元How to create and simulate deformable objects如何创建和模拟可变形物体************************************************************************************* NODES 节点 OBJ - Object nodes OBJ对象节点 Object nodes represent objects in the scene, such as character parts, geometry objects, lights, cameras, and so on.对象节点表示场景中的对象如角色部位、几何体对象、灯光、摄影机等。SOP - Geometry nodesSOP -几何节点Geometry nodes live inside Geo objects and generate geometry.几何体节点位于Geo对象内部并生成几何体。DOP - Dynamics nodesDOP -动力学节点Dynamics nodes set up the conditions and rules for dynamics simulations.动力学节点设置动力学模拟的条件和规则。VOP - Shader nodesVOP着色器节点VOP nodes let you define a program (such as a shader) by connecting nodes together. Houdini then compiles the node network into executable VEX code.VOP节点允许您通过将节点连接在一起来定义程序如着色器。然后胡迪尼将节点网络编译成可执行的VEX代码。LOP - USD nodesLOP - USD节点LOP nodes generate USD describing characters, props, lighting, and rendering.LOP节点生成描述角色、道具、照明和渲染的USD。ROP - Render nodesROP -渲染节点Render nodes either render the scene or set up render dependency networks.渲染节点渲染场景或设置渲染依赖关系网络。CHOP - Channel nodes斩波通道节点Channel nodes create, filter, and manipulate channel data.频道节点创建、过滤和操作频道数据。COP2 - Compositing nodesCOP2 -合成节点Composite nodes create, filter, and manipulate image data.复合节点创建、过滤和处理图像数据。TOP - Task nodes顶层任务节点TOP nodes define a workflow where data is fed into the network, turned into work items and manipulated by different nodes. Many nodes represent external processes that can be run on the local machine or a server farm.顶级节点定义了一个工作流其中数据被输入网络转化为“工作项目”并由不同的节点进行操作。许多节点代表可以在本地机器或服务器场上运行的外部进程。*************************************************************************************LIGHTING, RENDERING, AND COMPOSITING照明、渲染和合成 Solaris Solaris Solaris is the umbrella name for Houdini’s scene building, layout, lighting, and rendering tools based on the Universal Scene Description (USD) framework.Solaris是Houdini基于通用场景描述USD框架的场景构建、布局、照明和渲染工具的总称。Rendering翻译How to render images and animation from the 3D scene.如何从3D场景渲染图像和动画。HQueueHQueueHQueue is Houdini’s free distributed render and simulation manager.HQueue是胡迪尼的免费分布式渲染和模拟管理器。Materials材料How to assign materials and create custom materials for shading.如何为着色指定材质和创建自定义材质。Compositing混合Houdini’s compositing networks let you create and manipulate images such as renders.胡迪尼的合成网络让你创建和操纵图像如渲染。*************************************************************************************REFERENCE参考 Menus 菜单 Explains each of the items in the main menus.解释主菜单中的每一项。Viewers观看者Viewer pane types.查看器窗格类型。Panes窗格Documents the options in various panes.记录各种窗格中的选项。WindowsWindows操作系统Documents the options in various user interface windows.记录各种用户界面窗口中的选项。Stand-alone utilities独立实用程序Houdini includes a large number of useful command-line utility programs.Houdini包括大量有用的命令行实用程序。Python scriptingPython脚本How to script Houdini using Python and the Houdini Object Model.如何使用Python和Houdini对象模型编写Houdini脚本Expression functions表达式函数Expression functions let you compute the value of parameters.表达式函数允许您计算参数值。HScript commandsHScript命令HScript is Houdini’s legacy scripting language.HScript是胡迪尼的传统脚本语言。VEX使困惑VEX is a high-performance expression language used in many places in Houdini, such as writing shaders.VEX是一种高性能的表达式语言在Houdini中的许多地方都有使用例如编写着色器。Properties性能Properties let you set up flexible and powerful hierarchies of rendering, shading, lighting, and camera parameters.属性允许您设置渲染、着色、照明和相机参数的灵活而强大的层次结构。Galleries美术馆Pre-made materials included with Houdini.胡迪尼包括预制材料。Houdini packages胡迪尼套餐How to write and combine multiple environment variable definition files for different plug-ins, tools, and add-ons.如何为不同的插件、工具和附加组件编写和组合多个环境变量定义文件。************************************************************************************* Licenses 执照 ************************************************************************************* Credits 信用