太原在线制作网站,什么叫子网站,旅行社网站建设方案书,深圳网络营销模式OpenGL笔记十九之相机系统 —— 2024-10-02 晚上
bilibili赵新政老师的教程看后笔记
code review! 文章目录 OpenGL笔记十九之相机系统1.运行1.1.游戏相机1.2.轨迹球相机 2.游戏相机与轨迹球相机切换3.博主笔记本要运行需要更改的文件更改1:28_OpenGL_CameraSystem/applicat…OpenGL笔记十九之相机系统 —— 2024-10-02 晚上
bilibili赵新政老师的教程看后笔记
code review! 文章目录 OpenGL笔记十九之相机系统1.运行1.1.游戏相机1.2.轨迹球相机 2.游戏相机与轨迹球相机切换3.博主笔记本要运行需要更改的文件更改1:28_OpenGL_CameraSystem/application/Application.cpp更改2:28_OpenGL_CameraSystem/application/CMakeLists.txt更改3:28_OpenGL_CameraSystem/assets/shaders/fragment.glsl更改4:28_OpenGL_CameraSystem/assets/shaders/vertex.glsl更改5:28_OpenGL_CameraSystem/CMakeLists.txt更改6:28_OpenGL_CameraSystem/main.cpp 1.运行
1.1.游戏相机
鼠标右键按住可控制旋转
1.2.轨迹球相机 2.游戏相机与轨迹球相机切换
注意代码文件中是拼写错误的GameCameraControl.h应该是小写g
#include application/camera/trackBallCameraControl.h
#include application/camera/gameCameraControl.h// GameCameraControl* cameraControl nullptr;
TrackBallCameraControl* cameraControl nullptr;cameraControl new TrackBallCameraControl();
// cameraControl new GameCameraControl();3.博主笔记本要运行需要更改的文件
Files 28_OpenGL_CameraSystem/application/Application.cpp and diff_temp/28_OpenGL_CameraSystem/application/Application.cpp differ
Files 28_OpenGL_CameraSystem/application/CMakeLists.txt and diff_temp/28_OpenGL_CameraSystem/application/CMakeLists.txt differ
Files 28_OpenGL_CameraSystem/assets/shaders/fragment.glsl and diff_temp/28_OpenGL_CameraSystem/assets/shaders/fragment.glsl differ
Files 28_OpenGL_CameraSystem/assets/shaders/vertex.glsl and diff_temp/28_OpenGL_CameraSystem/assets/shaders/vertex.glsl differ
Files 28_OpenGL_CameraSystem/CMakeLists.txt and diff_temp/28_OpenGL_CameraSystem/CMakeLists.txt differ更改1:28_OpenGL_CameraSystem/application/Application.cpp 更改2:28_OpenGL_CameraSystem/application/CMakeLists.txt #递归将本文件夹下所有cpp
file(GLOB_RECURSE APP ./ *.cpp)add_library(app ${APP} )target_include_directories(app PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
target_link_libraries(app PRIVATE glfw)更改3:28_OpenGL_CameraSystem/assets/shaders/fragment.glsl 更改4:28_OpenGL_CameraSystem/assets/shaders/vertex.glsl 更改5:28_OpenGL_CameraSystem/CMakeLists.txt # 指定 CMake 最低版本
cmake_minimum_required(VERSION 3.12)
add_definitions (-DDEBUG)# 项目名称
project(OpenGL_Lecture)# 设置 C 标准
set(CMAKE_CXX_STANDARD 17)file(GLOB ASSETS ./assets )file(COPY ${ASSETS} DESTINATION ${CMAKE_BINARY_DIR})# 包含头文件目录
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/thirdParty/include/usr/include
)# 包含库文件目录
link_directories(${CMAKE_CURRENT_SOURCE_DIR}/thirdParty/lib/usr/lib/x86_64-linux-gnu
)# 设置 CMAKE_PREFIX_PATH 以找到 GLFW
set(CMAKE_PREFIX_PATH /usr/local/lib/cmake/glfw3)
set(GLFW_DIR /usr/local/lib/cmake/glfw3)# 查找 GLFW3 库
find_package(glfw3 REQUIRED CONFIG)add_subdirectory(wrapper)
add_subdirectory(application)
add_subdirectory(glframework)# 添加可执行文件
add_executable(openglStudy main.cpp glad.c)# 链接库
target_link_libraries(openglStudy glfw wrapper app fw)更改6:28_OpenGL_CameraSystem/main.cpp