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罗湖商城网站建设哪家公司便宜点,html5网站在线制作,唯品会网站建设 分析报告,网络营销课程ppt导语 滴一一学生卡#x1f64c; 结伴上车的学生仔子们 用笑声打破车厢的沉默 大人眼里的晚高峰 是给放学后快乐#x1f600;时光的加时 下车的学生匆匆起身带起 一阵熟悉的栀子香于#x1f493; 是关于校园的记忆 开始零零散散地闪现 放学后集合的秘密基地/跟着城…导语 滴一一学生卡 结伴上车的学生仔子们 用笑声打破车厢的沉默 大人眼里的晚高峰 是给放学后快乐时光的加时 下车的学生匆匆起身带起 一阵熟悉的栀子香于 是关于校园的记忆 开始零零散散地闪现 放学后集合的秘密基地/跟着城市变了模样 超级马里奥里的隐藏地图重点 吃豆人里的闪躲奥秘 重点 却刻进了DNA里一曾经珍藏的交换日记 不记得被放在了哪里 你现在记得的是/相互鼓励的感动 还是小纸条里写的八卦❓ 从肩上的书包到手里的电脑包 时间在改变生活的轨迹 少年带着率真与坚定/甩开不谙世事 同在路上的朋友啊 愿你迎风像栀子花一样/继续灿烂地开 所有文章完整的素材源码都在 粉丝白嫖源码福利请移步至CSDN社区或文末公众hao即可免费。 当我写完前言的时候可能在长沙的小伙伴儿就知道这是哪儿的宣传语偷偷给你们提醒是 一家好喝的奶茶店哦~ 今天去喝奶茶的时候突然看到了这个宣传语我就拍下来啦然后当做今天的内容素材嘿嘿 今天小编教大家两款上面提到过的小游戏直接用Python编程的语言来诠释它们—— 1、超级马里奥里的隐藏地图重点  2、吃豆人里的闪躲奥秘 重点。 正文 小霸王那是属于一代人的记忆70、80、甚至90后都对这个“键盘”有着不一样的感情。 今今天小编教大家用代码编写两款小游戏给大家大家喜欢的话记得三连哦~ 一、环境准备中  1运行环境 环境安装python 3.8: 解释器、pycharm: 代码编辑器。需要安装的模块如下 2的模块安装方式安装即可。自带的一些模块 直接安装Python就可以使用了。  相对应的安装包/安装教程/激活码/使用教程/学 习资料/工具插件 可以直接找我厚台获取 。  2模块安装  第三方库的安装方式如下  一般安装pip install 模块名 镜像源安装pip install -i https://pypi.douban.com/simple/模块名还有很多国内镜像源这里是豆瓣的用习惯 了其他镜像源可以去看下之前文章都有的  模块安装问题可以详细的找我给大家讲一下的哈之前其实也有的文章写了几个点的。  二、超级马里奥里的隐藏地图 “超级玛丽”有多少人还记得这款经典游戏对于90、00后应该不大熟悉但多多少少印象中见 过那个戴帽子的大胡子穿着背带裤的马里奥 如果你的童年也曾被魔性的 灯~灯灯~灯~灯灯~灯洗脑那就接着来怀旧一番吧~ 1运行程序mario_level_1.py。 #!/usr/bin/env python __author__ 超级玛丽-源码基地 This is an attempt to recreate the first level of Super Mario Bros for the NES. import sys import pygame as pg from data.main import main import cProfileif __name____main__:main()pg.quit()sys.exit() 2 配置音乐文字等setup.py。 __author__ Python源码基地 This module initializes the display and creates dictionaries of resources. import os import pygame as pg from . import tools from .import constants as cORIGINAL_CAPTION c.ORIGINAL_CAPTIONos.environ[SDL_VIDEO_CENTERED] 1 pg.init() pg.event.set_allowed([pg.KEYDOWN, pg.KEYUP, pg.QUIT]) pg.display.set_caption(c.ORIGINAL_CAPTION) SCREEN pg.display.set_mode(c.SCREEN_SIZE) SCREEN_RECT SCREEN.get_rect()FONTS tools.load_all_fonts(os.path.join(resources,fonts)) MUSIC tools.load_all_music(os.path.join(resources,music)) GFX tools.load_all_gfx(os.path.join(resources,graphics)) SFX tools.load_all_sfx(os.path.join(resources,sound)) 3游戏音乐设置game_sound.py。 __author__ Python顾木子吖import pygame as pg from . import setup from . import constants as cclass Sound(object):Handles all sound for the gamedef __init__(self, overhead_info):Initialize the classself.sfx_dict setup.SFXself.music_dict setup.MUSICself.overhead_info overhead_infoself.game_info overhead_info.game_infoself.set_music_mixer()def set_music_mixer(self):Sets music for levelif self.overhead_info.state c.LEVEL:pg.mixer.music.load(self.music_dict[main_theme])pg.mixer.music.play()self.state c.NORMALelif self.overhead_info.state c.GAME_OVER:pg.mixer.music.load(self.music_dict[game_over])pg.mixer.music.play()self.state c.GAME_OVERdef update(self, game_info, mario):Updates sound object with game infoself.game_info game_infoself.mario marioself.handle_state()def handle_state(self):Handles the state of the soundn objectif self.state c.NORMAL:if self.mario.dead:self.play_music(death, c.MARIO_DEAD)elif self.mario.invincible \and self.mario.losing_invincibility False:self.play_music(invincible, c.MARIO_INVINCIBLE)elif self.mario.state c.FLAGPOLE:self.play_music(flagpole, c.FLAGPOLE)elif self.overhead_info.time 100:self.play_music(out_of_time, c.TIME_WARNING)elif self.state c.FLAGPOLE:if self.mario.state c.WALKING_TO_CASTLE:self.play_music(stage_clear, c.STAGE_CLEAR)elif self.state c.STAGE_CLEAR:if self.mario.in_castle:self.sfx_dict[count_down].play()self.state c.FAST_COUNT_DOWNelif self.state c.FAST_COUNT_DOWN:if self.overhead_info.time 0:self.sfx_dict[count_down].stop()self.state c.WORLD_CLEARelif self.state c. TIME_WARNING:if pg.mixer.music.get_busy() 0:self.play_music(main_theme_sped_up, c.SPED_UP_NORMAL)elif self.mario.dead:self.play_music(death, c.MARIO_DEAD)elif self.state c.SPED_UP_NORMAL:if self.mario.dead:self.play_music(death, c.MARIO_DEAD)elif self.mario.state c.FLAGPOLE:self.play_music(flagpole, c.FLAGPOLE)elif self.state c.MARIO_INVINCIBLE:if (self.mario.current_time - self.mario.invincible_start_timer) 11000:self.play_music(main_theme, c.NORMAL)elif self.mario.dead:self.play_music(death, c.MARIO_DEAD)elif self.state c.WORLD_CLEAR:passelif self.state c.MARIO_DEAD:passelif self.state c.GAME_OVER:passdef play_music(self, key, state):Plays new musicpg.mixer.music.load(self.music_dict[key])pg.mixer.music.play()self.state statedef stop_music(self):Stops playbackpg.mixer.music.stop() 4取得的分数。 import pygame as pg from .. import setup from .. import constants as cclass Digit(pg.sprite.Sprite):Individual digit for scoredef __init__(self, image):super(Digit, self).__init__()self.image imageself.rect image.get_rect()class Score(object):Scores that appear, float up, and disappeardef __init__(self, x, y, score, flag_poleFalse):self.x xself.y yif flag_pole:self.y_vel -4else:self.y_vel -3self.sprite_sheet setup.GFX[item_objects]self.create_image_dict()self.score_string str(score)self.create_digit_list()self.flag_pole_score flag_poledef create_image_dict(self):Creates the dictionary for all the number 图片 neededself.image_dict {}image0 self.get_image(1, 168, 3, 8)image1 self.get_image(5, 168, 3, 8)image2 self.get_image(8, 168, 4, 8)image4 self.get_image(12, 168, 4, 8)image5 self.get_image(16, 168, 5, 8)image8 self.get_image(20, 168, 4, 8)image9 self.get_image(32, 168, 5, 8)image10 self.get_image(37, 168, 6, 8)image11 self.get_image(43, 168, 5, 8)self.image_dict[0] image0self.image_dict[1] image1self.image_dict[2] image2self.image_dict[4] image4self.image_dict[5] image5self.image_dict[8] image8self.image_dict[3] image9self.image_dict[7] image10self.image_dict[9] image11def get_image(self, x, y, width, height):Extracts image from sprite sheetimage pg.Surface([width, height]).convert()rect image.get_rect()image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))image.set_colorkey(c.BLACK)image pg.transform.scale(image,(int(rect.width*c.BRICK_SIZE_MULTIPLIER),int(rect.height*c.BRICK_SIZE_MULTIPLIER)))return imagedef create_digit_list(self):Creates the group of 图片 based on score receivedself.digit_list []self.digit_group pg.sprite.Group()for digit in self.score_string:self.digit_list.append(Digit(self.image_dict[digit]))self.set_rects_for_images()def set_rects_for_images(self):Set the rect attributes for each image in self.image_listfor i, digit in enumerate(self.digit_list):digit.rect digit.image.get_rect()digit.rect.x self.x (i * 10)digit.rect.y self.ydef update(self, score_list, level_info):Updates score movementfor number in self.digit_list:number.rect.y self.y_velif score_list:self.check_to_delete_floating_scores(score_list, level_info)if self.flag_pole_score:if self.digit_list[0].rect.y 120:self.y_vel 0def draw(self, screen):Draws score numbers onto screenfor digit in self.digit_list:screen.blit(digit.image, digit.rect)def check_to_delete_floating_scores(self, score_list, level_info):Check if scores need to be deletedfor i, score in enumerate(score_list):if int(score.score_string) 1000:if (score.y - score.digit_list[0].rect.y) 130:score_list.pop(i)else:if (score.y - score.digit_list[0].rect.y) 75:score_list.pop(i) 5效果展示 游戏界面—— 游戏运行—— ​三、吃豆人里的闪躲奥秘 1配置文件cfg.py import os定义一些颜色 BLACK (0, 0, 0) WHITE (255, 255, 255) BLUE (0, 0, 255) GREEN (0, 255, 0) RED (255, 0, 0) YELLOW (255, 255, 0) PURPLE (255, 0, 255) SKYBLUE (0, 191, 255) 游戏素材路径 BGMPATH os.path.join(os.getcwd(), resources/sounds/bg.mp3) ICONPATH os.path.join(os.getcwd(), resources/images/icon.png) FONTPATH os.path.join(os.getcwd(), resources/font/ALGER.TTF) HEROPATH os.path.join(os.getcwd(), resources/images/pacman.png) BlinkyPATH os.path.join(os.getcwd(), resources/images/Blinky.png) ClydePATH os.path.join(os.getcwd(), resources/images/Clyde.png) InkyPATH os.path.join(os.getcwd(), resources/images/Inky.png) PinkyPATH os.path.join(os.getcwd(), resources/images/Pinky.png) 2定义一些精灵类Sprites.py import random import pygame墙类 class Wall(pygame.sprite.Sprite):def __init__(self, x, y, width, height, color, **kwargs):pygame.sprite.Sprite.__init__(self)self.image pygame.Surface([width, height])self.image.fill(color)self.rect self.image.get_rect()self.rect.left xself.rect.top y食物类 class Food(pygame.sprite.Sprite):def __init__(self, x, y, width, height, color, bg_color, **kwargs):pygame.sprite.Sprite.__init__(self)self.image pygame.Surface([width, height])self.image.fill(bg_color)self.image.set_colorkey(bg_color)pygame.draw.ellipse(self.image, color, [0, 0, width, height])self.rect self.image.get_rect()self.rect.left xself.rect.top y角色类 class Player(pygame.sprite.Sprite):def __init__(self, x, y, role_image_path):pygame.sprite.Sprite.__init__(self)self.role_name role_image_path.split(/)[-1].split(.)[0]self.base_image pygame.image.load(role_image_path).convert()self.image self.base_image.copy()self.rect self.image.get_rect()self.rect.left xself.rect.top yself.prev_x xself.prev_y yself.base_speed [30, 30]self.speed [0, 0]self.is_move Falseself.tracks []self.tracks_loc [0, 0]改变速度方向def changeSpeed(self, direction):if direction[0] 0:self.image pygame.transform.flip(self.base_image, True, False)elif direction[0] 0:self.image self.base_image.copy()elif direction[1] 0:self.image pygame.transform.rotate(self.base_image, 90)elif direction[1] 0:self.image pygame.transform.rotate(self.base_image, -90)self.speed [direction[0] * self.base_speed[0], direction[1] * self.base_speed[1]]return self.speed更新角色位置def update(self, wall_sprites, gate_sprites):if not self.is_move:return Falsex_prev self.rect.lefty_prev self.rect.topself.rect.left self.speed[0]self.rect.top self.speed[1]is_collide pygame.sprite.spritecollide(self, wall_sprites, False)if gate_sprites is not None:if not is_collide:is_collide pygame.sprite.spritecollide(self, gate_sprites, False)if is_collide:self.rect.left x_prevself.rect.top y_prevreturn Falsereturn True生成随机的方向def randomDirection(self):return random.choice([[-0.5, 0], [0.5, 0], [0, 0.5], [0, -0.5]]) 3定义关卡Levels.py import pygame from .Sprites import *关卡数量 NUMLEVELS 1关卡一 class Level1():def __init__(self):self.info level1创建墙def setupWalls(self, wall_color):self.wall_sprites pygame.sprite.Group()wall_positions [[0, 0, 6, 600], [0, 0, 600, 6], [0, 600, 606, 6], [600, 0, 6, 606], [300, 0, 6, 66], [60, 60, 186, 6],[360, 60, 186, 6], [60, 120, 66, 6], [60, 120, 6, 126], [180, 120, 246, 6], [300, 120, 6, 66],[480, 120, 66, 6], [540, 120, 6, 126], [120, 180, 126, 6], [120, 180, 6, 126], [360, 180, 126, 6],[480, 180, 6, 126], [180, 240, 6, 126], [180, 360, 246, 6], [420, 240, 6, 126], [240, 240, 42, 6],[324, 240, 42, 6], [240, 240, 6, 66], [240, 300, 126, 6], [360, 240, 6, 66], [0, 300, 66, 6],[540, 300, 66, 6], [60, 360, 66, 6], [60, 360, 6, 186], [480, 360, 66, 6], [540, 360, 6, 186],[120, 420, 366, 6], [120, 420, 6, 66], [480, 420, 6, 66], [180, 480, 246, 6], [300, 480, 6, 66],[120, 540, 126, 6], [360, 540, 126, 6]]for wall_position in wall_positions:wall Wall(*wall_position, wall_color)self.wall_sprites.add(wall)return self.wall_sprites创建门def setupGate(self, gate_color):self.gate_sprites pygame.sprite.Group()self.gate_sprites.add(Wall(282, 242, 42, 2, gate_color))return self.gate_sprites创建角色def setupPlayers(self, hero_image_path, ghost_images_path):self.hero_sprites pygame.sprite.Group()self.ghost_sprites pygame.sprite.Group()self.hero_sprites.add(Player(287, 439, hero_image_path))for each in ghost_images_path:role_name each.split(/)[-1].split(.)[0]if role_name Blinky:player Player(287, 199, each)player.is_move Trueplayer.tracks [[0, -0.5, 4], [0.5, 0, 9], [0, 0.5, 11], [0.5, 0, 3], [0, 0.5, 7], [-0.5, 0, 11], [0, 0.5, 3],[0.5, 0, 15], [0, -0.5, 15], [0.5, 0, 3], [0, -0.5, 11], [-0.5, 0, 3], [0, -0.5, 11], [-0.5, 0, 3],[0, -0.5, 3], [-0.5, 0, 7], [0, -0.5, 3], [0.5, 0, 15], [0, 0.5, 15], [-0.5, 0, 3], [0, 0.5, 3],[-0.5, 0, 3], [0, -0.5, 7], [-0.5, 0, 3], [0, 0.5, 7], [-0.5, 0, 11], [0, -0.5, 7], [0.5, 0, 5]]self.ghost_sprites.add(player)elif role_name Clyde:player Player(319, 259, each)player.is_move Trueplayer.tracks [[-1, 0, 2], [0, -0.5, 4], [0.5, 0, 5], [0, 0.5, 7], [-0.5, 0, 11], [0, -0.5, 7],[-0.5, 0, 3], [0, 0.5, 7], [-0.5, 0, 7], [0, 0.5, 15], [0.5, 0, 15], [0, -0.5, 3],[-0.5, 0, 11], [0, -0.5, 7], [0.5, 0, 3], [0, -0.5, 11], [0.5, 0, 9]]self.ghost_sprites.add(player)elif role_name Inky:player Player(255, 259, each)player.is_move Trueplayer.tracks [[1, 0, 2], [0, -0.5, 4], [0.5, 0, 10], [0, 0.5, 7], [0.5, 0, 3], [0, -0.5, 3],[0.5, 0, 3], [0, -0.5, 15], [-0.5, 0, 15], [0, 0.5, 3], [0.5, 0, 15], [0, 0.5, 11],[-0.5, 0, 3], [0, -0.5, 7], [-0.5, 0, 11], [0, 0.5, 3], [-0.5, 0, 11], [0, 0.5, 7],[-0.5, 0, 3], [0, -0.5, 3], [-0.5, 0, 3], [0, -0.5, 15], [0.5, 0, 15], [0, 0.5, 3],[-0.5, 0, 15], [0, 0.5, 11], [0.5, 0, 3], [0, -0.5, 11], [0.5, 0, 11], [0, 0.5, 3], [0.5, 0, 1]]self.ghost_sprites.add(player)elif role_name Pinky:player Player(287, 259, each)player.is_move Trueplayer.tracks [[0, -1, 4], [0.5, 0, 9], [0, 0.5, 11], [-0.5, 0, 23], [0, 0.5, 7], [0.5, 0, 3],[0, -0.5, 3], [0.5, 0, 19], [0, 0.5, 3], [0.5, 0, 3], [0, 0.5, 3], [0.5, 0, 3],[0, -0.5, 15], [-0.5, 0, 7], [0, 0.5, 3], [-0.5, 0, 19], [0, -0.5, 11], [0.5, 0, 9]]self.ghost_sprites.add(player)return self.hero_sprites, self.ghost_sprites创建食物def setupFood(self, food_color, bg_color):self.food_sprites pygame.sprite.Group()for row in range(19):for col in range(19):if (row 7 or row 8) and (col 8 or col 9 or col 10):continueelse:food Food(30 * col 32, 30 * row 32, 4, 4, food_color, bg_color)is_collide pygame.sprite.spritecollide(food, self.wall_sprites, False)if is_collide:continueis_collide pygame.sprite.spritecollide(food, self.hero_sprites, False)if is_collide:continueself.food_sprites.add(food)return self.food_sprites 4主程序Game.py import sys import cfg import pygame import modules.Levels as Levels开始某一关游戏 def startLevelGame(level, screen, font):clock pygame.time.Clock()SCORE 0wall_sprites level.setupWalls(cfg.SKYBLUE)gate_sprites level.setupGate(cfg.WHITE)hero_sprites, ghost_sprites level.setupPlayers(cfg.HEROPATH, [cfg.BlinkyPATH, cfg.ClydePATH, cfg.InkyPATH, cfg.PinkyPATH])food_sprites level.setupFood(cfg.YELLOW, cfg.WHITE)is_clearance Falsewhile True:for event in pygame.event.get():if event.type pygame.QUIT:sys.exit(-1)pygame.quit()if event.type pygame.KEYDOWN:if event.key pygame.K_LEFT:for hero in hero_sprites:hero.changeSpeed([-1, 0])hero.is_move Trueelif event.key pygame.K_RIGHT:for hero in hero_sprites:hero.changeSpeed([1, 0])hero.is_move Trueelif event.key pygame.K_UP:for hero in hero_sprites:hero.changeSpeed([0, -1])hero.is_move Trueelif event.key pygame.K_DOWN:for hero in hero_sprites:hero.changeSpeed([0, 1])hero.is_move Trueif event.type pygame.KEYUP:if (event.key pygame.K_LEFT) or (event.key pygame.K_RIGHT) or (event.key pygame.K_UP) or (event.key pygame.K_DOWN):hero.is_move Falsescreen.fill(cfg.BLACK)for hero in hero_sprites:hero.update(wall_sprites, gate_sprites)hero_sprites.draw(screen)for hero in hero_sprites:food_eaten pygame.sprite.spritecollide(hero, food_sprites, True)SCORE len(food_eaten)wall_sprites.draw(screen)gate_sprites.draw(screen)food_sprites.draw(screen)for ghost in ghost_sprites:# 幽灵随机运动(效果不好且有BUG)res ghost.update(wall_sprites, None)while not res:ghost.changeSpeed(ghost.randomDirection())res ghost.update(wall_sprites, None)# 指定幽灵运动路径if ghost.tracks_loc[1] ghost.tracks[ghost.tracks_loc[0]][2]:ghost.changeSpeed(ghost.tracks[ghost.tracks_loc[0]][0: 2])ghost.tracks_loc[1] 1else:if ghost.tracks_loc[0] len(ghost.tracks) - 1:ghost.tracks_loc[0] 1elif ghost.role_name Clyde:ghost.tracks_loc[0] 2else:ghost.tracks_loc[0] 0ghost.changeSpeed(ghost.tracks[ghost.tracks_loc[0]][0: 2])ghost.tracks_loc[1] 0if ghost.tracks_loc[1] ghost.tracks[ghost.tracks_loc[0]][2]:ghost.changeSpeed(ghost.tracks[ghost.tracks_loc[0]][0: 2])else:if ghost.tracks_loc[0] len(ghost.tracks) - 1:loc0 ghost.tracks_loc[0] 1elif ghost.role_name Clyde:loc0 2else:loc0 0ghost.changeSpeed(ghost.tracks[loc0][0: 2])ghost.update(wall_sprites, None)ghost_sprites.draw(screen)score_text font.render(Score: %s % SCORE, True, cfg.RED)screen.blit(score_text, [10, 10])if len(food_sprites) 0:is_clearance Truebreakif pygame.sprite.groupcollide(hero_sprites, ghost_sprites, False, False):is_clearance Falsebreakpygame.display.flip()clock.tick(10)return is_clearance显示文字 def showText(screen, font, is_clearance, flagFalse):clock pygame.time.Clock()msg Game Over! if not is_clearance else Congratulations, you won!positions [[235, 233], [65, 303], [170, 333]] if not is_clearance else [[145, 233], [65, 303], [170, 333]]surface pygame.Surface((400, 200))surface.set_alpha(10)surface.fill((128, 128, 128))screen.blit(surface, (100, 200))texts [font.render(msg, True, cfg.WHITE),font.render(Press ENTER to continue or play again., True, cfg.WHITE),font.render(Press ESCAPE to quit., True, cfg.WHITE)]while True:for event in pygame.event.get():if event.type pygame.QUIT:sys.exit()pygame.quit()if event.type pygame.KEYDOWN:if event.key pygame.K_RETURN:if is_clearance:if not flag:returnelse:main(initialize())else:main(initialize())elif event.key pygame.K_ESCAPE:sys.exit()pygame.quit()for idx, (text, position) in enumerate(zip(texts, positions)):screen.blit(text, position)pygame.display.flip()clock.tick(10)初始化 def initialize():pygame.init()icon_image pygame.image.load(cfg.ICONPATH)pygame.display.set_icon(icon_image)screen pygame.display.set_mode([606, 606])pygame.display.set_caption(吃豆豆小游戏)return screen主函数 def main(screen):pygame.mixer.init()pygame.mixer.music.load(cfg.BGMPATH)pygame.mixer.music.play(-1, 0.0)pygame.font.init()font_small pygame.font.Font(cfg.FONTPATH, 18)font_big pygame.font.Font(cfg.FONTPATH, 24)for num_level in range(1, Levels.NUMLEVELS1):level getattr(Levels, fLevel{num_level})()is_clearance startLevelGame(level, screen, font_small)if num_level Levels.NUMLEVELS:showText(screen, font_big, is_clearance, True)else:showText(screen, font_big, is_clearance)run if __name__ __main__:main(initialize()) 5效果展示 总结 如果有一台时光机你最想回到什么时候想必不少人的答案都会是童年。童年的无忧无 虑童年的单纯天真那些笑与泪的日子放学时三五好友嬉笑打闹的走到学校门口小卖 店买一包糖果边吃边走回家的时光。回忆童年让我们从游戏开始吧~ ✨完整的素材源码等可以滴滴我吖或者点击文末hao自取免费拿的哈~ 推荐往期文章—— 项目1.8  Wifi破解免费 Python编程零基础如何逆袭成为爬虫实战高手之《WIFI破解》甩万能钥匙十条街爆赞爆赞~ 项目1.9  浪漫樱花表白代码合集 【Python表白代码】你喜欢什么场景下的告白“我途径一场樱花的绽放 想分享给你”永不落幕的樱花代码合集 项目1.0  图像处理系统1.0版本 【OpenCVTkinter项目】同学你要的OpenCV图像处理小系统已安排终于有人把OpenCV那些必备的知识点讲透彻了~太厉害了已跪 项目1.2  学习经验分享14张思维导图 【学习编程】献给迷茫中的你教你如何快速入门编程如何从编程小百到 IT 巨佬零基础自学请收下这份学习指南经验分享 项目1.1   扫雷 Pygame实战据说这是史上最难扫雷游戏没有之一你们感受下...... 项目1.2   魂斗罗 Pygame实战多年后“魂斗罗”像素风归来 不止是经典与情怀全体成员 文章汇总—— 汇总合集 Python—2022 |已有文章汇总 | 持续更新直接看这篇就够了 更多内容源码都在✨文章汇总哦欢迎阅读喜欢的文章~
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