专做外贸衣服鞋网站有哪些,尖扎县公司网站建设,深圳专业专业网站设计公司,网站建设对帮助信息的设置1、挂载脚本到角色的父物体A上
2 、以屏幕左边的触摸为移动#xff0c;右边为转向操作
3、加载角色时#xff0c;将角色的父物体设置为A#xff0c;须将角色的位置和角度置0 using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngin…1、挂载脚本到角色的父物体A上
2 、以屏幕左边的触摸为移动右边为转向操作
3、加载角色时将角色的父物体设置为A须将角色的位置和角度置0 using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class TouchMove : MonoBehaviour
{public float x 189f;public float y 1f;public float z 562f;[SerializeField]private Transform camera;public float dx 2;public float dy 14;public float dz -10;public int speed 8;public int roteSpeed 45;public Vector3 dretOne Vector3.zero;public bool if_move false;public bool if_rote false;Vector2 deltaPos Vector2.zero;int roteDirt 0;public int screenWidth Screen.width;public int screenHeight Screen.height;// Start is called before the first frame updatevoid Start(){}// Update is called once per framevoid Update(){if (Input.touchCount 1){Touch touch Input.GetTouch(0);if (touch.position.x screenWidth / 2){checkMove(touch);}else if(touch.position.x screenWidth / 2){checkRote(touch);}} else if (Input.touchCount 1){Touch touch1 Input.GetTouch(0);Touch touch2 Input.GetTouch(1);if (touch1.position.x screenWidth / 2){checkMove(touch1);}else if (touch1.position.x screenWidth / 2){checkRote(touch1);}if (touch2.position.x screenWidth / 2){checkMove(touch2);}else if (touch2.position.x screenWidth / 2){checkRote(touch2);}}if (if_move){Move();}if (if_rote){Rote();}//CameraLook();}void checkRote(Touch touch){if (touch.phase TouchPhase.Began){Debug.Log(Touch began);if_rote true;Debug.Log(触碰位置: touch.position);}else if (touch.phase TouchPhase.Moved ){deltaPos touch.deltaPosition;if (Math.Abs(deltaPos.x) 2 ){if(deltaPos.x0){roteDirt -1;}else{roteDirt 1;}}Debug.Log(Touch moved: deltaPos);}else if (touch.phase TouchPhase.Ended){Debug.Log(Touch ended);if_rote false;roteDirt 0;}}void checkMove(Touch touch){deltaPos touch.deltaPosition;if (touch.phase TouchPhase.Began){Debug.Log(Touch began);if_move true;Debug.Log(触碰位置: touch.position);}if (touch.phase TouchPhase.Moved ){if (Math.Abs(deltaPos.x) 2 || Math.Abs(deltaPos.y) 2){dretOne new Vector3(deltaPos.x, 0, deltaPos.y).normalized;}Debug.Log(Touch moved: deltaPos);}else if (touch.phase TouchPhase.Ended){Debug.Log(Touch ended);if_move false;dretOne Vector3.zero;}}void Rote(){transform.Rotate(Vector3.up * roteDirt*roteSpeed * Time.deltaTime, Space.Self);}void Move(){transform.localPosition dretOne * Time.deltaTime * speed;}public void BackBtn(){transform.position new Vector3(x, y, z);}void CameraLook(){camera.position transform.position new Vector3(dx, dy, dz);}
}