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服务器端实现
客户端实现
错误分析
一。LWIP配置#xff08;FREERTOS配置#xff0c;ETH配置#xff0c;LWIP配置#xff09;
1.FREERTOS配置 为什么要修改定时源为Tim1#xff1f;不用systick#xff1f; 原因#xff1a;HAL库与FREERTOS都需要使用systi…LWIP配置
服务器端实现
客户端实现
错误分析
一。LWIP配置FREERTOS配置ETH配置LWIP配置
1.FREERTOS配置 为什么要修改定时源为Tim1不用systick 原因HAL库与FREERTOS都需要使用systick两者冲突所以修改时钟源让FREERTOS使用Tim1。 2.ETH配置 3.LWIP配置 不使用DHCP 4.步骤 1freertos.c中会自己出现一个Lwip初始化 运行后结果命令行中输入ping 192.168.1.10有回复 二。服务器端 实验一《stm32作为服务器端COMMBOX串口作为客户端》 1.功能分析
小写转大写 2.步骤
1建立socket_tcp_server.h
#ifndef SOCKET_TCP_SERVER_H
#define SOCKET_TCP_SERVER_H#define SERVER_IP 192.168.1.11
#define SERVER_PORT 6666
#define BUFF_SIZE 1024void vTcpServerTask(void);#endif 2建立socket_tcp_server.c并添加到文件中
#include socket_tcp_server.h
#include lwip/sockets.h
#include ctype.hchar ReadBuff[BUFF_SIZE];/*** brief TCP 服务器任务* param None* retval None*/
void vTcpServerTask(void){int sfd, cfd, n, i;struct sockaddr_in server_addr, client_addr;socklen_t client_addr_len;//创建socketsfd socket(AF_INET, SOCK_STREAM, 0);server_addr.sin_family AF_INET;server_addr.sin_port htons(SERVER_PORT);server_addr.sin_addr.s_addr htonl(INADDR_ANY);//绑定socketbind(sfd, (struct sockaddr *)server_addr, sizeof(server_addr));//监听socketlisten(sfd, 5);//等待客户端连接client_addr_len sizeof(client_addr);cfd accept(sfd, (struct sockaddr *)client_addr, client_addr_len);printf(client is connect cfd %d\r\n,cfd);while(1){//等待客户端发送数据n read(cfd, ReadBuff, BUFF_SIZE);//进行大小写转换for(i 0; i n; i){ReadBuff[i] toupper(ReadBuff[i]); }//写回客户端write(cfd, ReadBuff, n);}
}3freertos.c中网络任务中添加服务器运行函数。 不要忘记添加头文件 vTcpServerTask();
3.现象演示
1使用COMMBOX串口调试工程添加socket网络客户端 目标ip为stm32的ip.端口在.h中 2stm32客户端发送的字母变大写 三。客户端创建 实验二《stm32作为客户端COMMBOX串口作为服务器端》 1.创建socket_tcp_client.c与socket_tcp_client.h
1socket_tcp_client.c
#include socket_tcp_server.h
#include socket_tcp_client.h
#include lwip/sockets.h
#include ctype.hstatic char ReadBuff[BUFF_SIZE];void vTcpClientTask(void)
{int cfd, n, i;struct sockaddr_in server_addr;//创建socketcfd socket(AF_INET, SOCK_STREAM, 0);server_addr.sin_family AF_INET;server_addr.sin_port htons(SERVER_PORT);server_addr.sin_addr.s_addr inet_addr(SERVER_IP);//连接到服务器connect(cfd, (struct sockaddr*)server_addr, sizeof(server_addr));printf(server is connect ok\r\n);while(1){//等待服务器发送数据n read(cfd, ReadBuff, BUFF_SIZE);//进行大小写转换for(i 0; i n; i){ReadBuff[i] toupper(ReadBuff[i]); }//写回服务器write(cfd, ReadBuff, n);}
}
2socket_tcp_client.h
#ifndef _SOCKET_TCP_CLIENT_H
#define _SOCKET_TCP_CLIENT_Hvoid vTcpClientTask(void);#endif可能遇到的问题 由于打开了防火墙所以无法连接 补充上述代码的问题 1.代码封装性不好 2.代码对边界错误提示太少 四。代码的优化
1.函数在封装文件为socket_warp.c与socket_warp.h
1socket_warp.h
#ifndef _SOCKET_WRAP_H
#define _SOCKET_WRAP_H#include lwip/sockets.hint Socket(int domain, int type, int protocol);int Bind(int sockfd, const struct sockaddr *addr, socklen_t addrlen);int Listen(int sockfd, int backlog);int Accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen);
int Connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen);int Write(int fd,const void *buf,size_t nbytes);
int Read(int fd,void *buf,size_t nbyte);int Sendto(int sockfd, const void *msg, int len, unsigned int flags, const struct sockaddr *to, int tolen);
int Recvfrom(int sockfd, void *buf, int len, unsigned int flags, struct sockaddr *from, socklen_t *fromlen);#endif
(2)socket_warp.c
#include socket_wrap.h
#include FreeRTOS.h
#include task.hint Socket(int domain, int type, int protocol){int fd;fdsocket(domain,type,protocol);if(fd0){printf(create socket error\n);//没有创建完成那么这个任务也没有必要运行直接切换上下文//返回一个小于零的数vTaskDelete(NULL);}return fd;
}int Bind(int sockfd, const struct sockaddr *addr, socklen_t addrlen){int ret;retbind(sockfd,addr,addrlen);if(ret 0){printf(bind socket error\r\n);//当调用删除任务就会切换上下文CPU执行其他任务vTaskDelete(NULL); }return ret;
}int Listen(int sockfd, int backlog){int ret;retlisten(sockfd,backlog);if(ret0){printf(listen socket error\n);vTaskDelete(NULL);}return ret;
}int Accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen){int fd;
again: fdaccept(sockfd,addr,addrlen);if(fd0){printf(accept socket error\n);goto again;}return fd;
}
int Connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen){int ret;retconnect(sockfd,addr,addrlen);if(ret0){printf(connect socket error\n);//先关闭当前的socket其实内部是删除这个socket的内存块不删除会导致下次无法生成close(sockfd);}return ret;
}int Write(int fd,const void *buf,size_t nbytes){int ret;retwrite(fd,buf,nbytes);//没有书写完成就关闭socketif(ret0){printf(write socket error\n);close(fd);}return ret;
}
int Read(int fd,void *buf,size_t nbyte){int ret;retread(fd,buf,nbyte);if(ret0){printf(read socket is close\n);close(fd);}else if(ret0){printf(read socket error\n);close(fd);}
}int Sendto(int sockfd, const void *msg, int len, unsigned int flags, const struct sockaddr *to, int tolen){int ret;
again: retsendto(sockfd,msg,len,flags,to,tolen);if(ret0){printf(sendto socket error\n);goto again;}return ret;
}int Recvfrom(int sockfd, void *buf, int len, unsigned int flags, struct sockaddr *from, socklen_t *fromlen){int ret;
again: retrecvfrom(sockfd,buf,len,flags,from,fromlen);if(ret0){printf(recvfrom socket error\n);goto again; }return ret;
} 上述为封装函数包括tcp_server,tcp_client已经后续的udp_server 2.socket_tcp_server.c与socket_tcp_client.c
1.socket_tcp_server.c
#include socket_udp_server.h
#include socket_tcp_server.h
#include socket_wrap.h
#include ctype.hstatic char ReadBuff[BUFF_SIZE];void vUdpServerTask(){int sfd, n, i;struct sockaddr_in server_addr, client_addr;socklen_t client_addr_len;int optval1;//创建socketsfdSocket(AF_INET, SOCK_DGRAM, 0);setsockopt(sfd,SOL_SOCKET ,SO_BROADCAST,optval,sizeof(optval));//绑定socketserver_addr.sin_family AF_INET;server_addr.sin_port htons(SERVER_PORT);server_addr.sin_addr.s_addr htonl(INADDR_ANY);Bind(sfd, (struct sockaddr *)server_addr, sizeof(server_addr));//处理client_addr_lensizeof(client_addr);while(1){//等待客户端发送数据n Recvfrom(sfd, ReadBuff, BUFF_SIZE, 0, (struct sockaddr *)client_addr, client_addr_len);ReadBuff[n] \0;printf(recv data:%s\r\n,ReadBuff);//进行大小写转换for(i 0; i n; i){ ReadBuff[i] toupper(ReadBuff[i]); }//写回客户端Sendto(sfd, ReadBuff, n, 0, (struct sockaddr *)client_addr, client_addr_len);}}
2.socket_tcp_client.c
#include socket_tcp_server.h
#include socket_tcp_client.h
#include socket_wrap.h
#include ctype.h
#include FreeRTOS.h
#include task.h#include string.hstatic char ReadBuff[BUFF_SIZE];void vTcpClientTask(void)
{int cfd, n, i, ret;struct sockaddr_in server_addr;// int so_reuseaddr_val 1;
again://创建socketcfd Socket(AF_UNSPEC, SOCK_STREAM, 0);//使能socket层 心跳检测
// setsockopt(cfd, SOL_SOCKET, SO_REUSEADDR, so_reuseaddr_val, sizeof(int));server_addr.sin_family AF_INET;server_addr.sin_port htons(SERVER_PORT);server_addr.sin_addr.s_addr inet_addr(SERVER_IP); //连接到服务器//connect 其实是一个阻塞接口内部要完成TCP的三次握手当然有超时机制所以我们需要等一段时间才能重新连接到服务器ret connect(cfd, (struct sockaddr*)server_addr, sizeof(server_addr));if(ret 0){//100ms去连接一次服务器vTaskDelay(1000);printf(connect fail\r\n);goto again;}printf(server is connect ok\r\n);while(1){//等待服务器发送数据n Read(cfd, ReadBuff, BUFF_SIZE);if(n 0){goto again;}//进行大小写转换for(i 0; i n; i){ReadBuff[i] toupper(ReadBuff[i]); }//写回服务器n Write(cfd, ReadBuff, n);if(n 0){goto again;}}
}
结果pc端的COMMBOX创建或者关闭服务器或者客户端时串口都会打印出内容提示打开或者关闭。