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wap网站欣赏,云南建设工程网站,微商代理怎么做,装修设计师培训班搭建了rearrangement-challenge-2022的环境#xff1a; https://github.com/facebookresearch/habitat-challenge/tree/rearrangement-challenge-2022 habitat最大的缺点是对不同的版本非常的敏感。本文只是针对rearrangement-challenge-2022的学习。 文档一开始会很不完善 https://github.com/facebookresearch/habitat-challenge/tree/rearrangement-challenge-2022 habitat最大的缺点是对不同的版本非常的敏感。本文只是针对rearrangement-challenge-2022的学习。 文档一开始会很不完善会慢慢的补齐。 1、如何使用配置文件初始化环境 主要使用 habitat.Env类进行初始化。传一个config参数该参数可以通过habitat.get_config()得到该函数需要指定一个配置文件的路径举例如下 import habitat env habitat.Env(confighabitat.get_config(/home/yons/LK/habitat-challenge/habitat-lab/configs/datasets/pointnav/habitat_test.yaml) 配置环境的过程会打印很多信息如下 # 2024-03-04 21:17:09,546 Initializing dataset PointNav-v1 # 2024-03-04 21:17:09,708 initializing sim Sim-v0 # [21:17:09:715104]:[Metadata] AttributesManagerBase.h(380)::createFromJsonOrDefaultInternal : Dataset: Proposing JSON name : default.scene_dataset_config.json from original name : default| This file does not exist. # [21:17:09:715197]:[Metadata] AssetAttributesManager.cpp(121)::createObject : Asset attributes (capsule3DSolid:capsule3DSolid_hemiRings_4_cylRings_1_segments_12_halfLen_0.75_useTexCoords_false_useTangents_false) created and registered. # [21:17:09:715224]:[Metadata] AssetAttributesManager.cpp(121)::createObject : Asset attributes (capsule3DWireframe:capsule3DWireframe_hemiRings_8_cylRings_1_segments_16_halfLen_1) created and registered. # [21:17:09:715242]:[Metadata] AssetAttributesManager.cpp(121)::createObject : Asset attributes (coneSolid:coneSolid_segments_12_halfLen_1.25_rings_1_useTexCoords_false_useTangents_false_capEnd_true) created and registered. # [21:17:09:715258]:[Metadata] AssetAttributesManager.cpp(121)::createObject : Asset attributes (coneWireframe:coneWireframe_segments_32_halfLen_1.25) created and registered. # [21:17:09:715270]:[Metadata] AssetAttributesManager.cpp(121)::createObject : Asset attributes (cubeSolid:cubeSolid) created and registered. # [21:17:09:715282]:[Metadata] AssetAttributesManager.cpp(121)::createObject : Asset attributes (cubeWireframe:cubeWireframe) created and registered. # [21:17:09:715299]:[Metadata] AssetAttributesManager.cpp(121)::createObject : Asset attributes (cylinderSolid:cylinderSolid_rings_1_segments_12_halfLen_1_useTexCoords_false_useTangents_false_capEnds_true) created and registered. # [21:17:09:715314]:[Metadata] AssetAttributesManager.cpp(121)::createObject : Asset attributes (cylinderWireframe:cylinderWireframe_rings_1_segments_32_halfLen_1) created and registered. # [21:17:09:715326]:[Metadata] AssetAttributesManager.cpp(121)::createObject : Asset attributes (icosphereSolid:icosphereSolid_subdivs_1) created and registered. # [21:17:09:715369]:[Metadata] AssetAttributesManager.cpp(121)::createObject : Asset attributes (icosphereWireframe:icosphereWireframe_subdivs_1) created and registered. # [21:17:09:715397]:[Metadata] AssetAttributesManager.cpp(121)::createObject : Asset attributes (uvSphereSolid:uvSphereSolid_rings_8_segments_16_useTexCoords_false_useTangents_false) created and registered. # [21:17:09:715429]:[Metadata] AssetAttributesManager.cpp(121)::createObject : Asset attributes (uvSphereWireframe:uvSphereWireframe_rings_16_segments_32) created and registered. # [21:17:09:715438]:[Metadata] AssetAttributesManager.cpp(110)::AssetAttributesManager : Built default primitive asset templates : 12 # [21:17:09:715778]:[Metadata] SceneDatasetAttributesManager.cpp(35)::createObject : File (default) not found, so new default dataset attributes created and registered. # [21:17:09:715787]:[Metadata] MetadataMediator.cpp(120)::createSceneDataset : Dataset default successfully created. # [21:17:09:715798]:[Metadata] AttributesManagerBase.h(380)::createFromJsonOrDefaultInternal : Physics Manager: Proposing JSON name : ./data/default.physics_config.json from original name : ./data/default.physics_config.json| This file exists. # [21:17:09:715881]:[Metadata] PhysicsAttributesManager.cpp(26)::createObject : JSON Configuration File (./data/default.physics_config.json) based physics manager attributes created and registered. # [21:17:09:715890]:[Metadata] MetadataMediator.cpp(203)::setActiveSceneDatasetName : Previous active dataset changed to default successfully. # [21:17:09:715896]:[Metadata] MetadataMediator.cpp(175)::setCurrPhysicsAttributesHandle : Old physics manager attributes changed to ./data/default.physics_config.json successfully. # [21:17:09:715902]:[Metadata] MetadataMediator.cpp(66)::setSimulatorConfiguration : Set new simulator config for scene/stage : data/scene_datasets/habitat-test-scenes/skokloster-castle.glb and dataset : default which is currently active dataset. # Renderer: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 by NVIDIA Corporation # OpenGL version: 4.6.0 NVIDIA 510.108.03 # Using optional features: # GL_ARB_vertex_array_object # GL_ARB_ES2_compatibility # GL_ARB_separate_shader_objects # GL_ARB_robustness # GL_ARB_texture_storage # GL_ARB_invalidate_subdata # GL_ARB_texture_storage_multisample # GL_ARB_multi_bind # GL_ARB_direct_state_access # GL_ARB_get_texture_sub_image # GL_ARB_texture_filter_anisotropic # GL_KHR_debug # Using driver workarounds: # no-forward-compatible-core-context # no-layout-qualifiers-on-old-glsl # nv-zero-context-profile-mask # nv-implementation-color-read-format-dsa-broken # nv-cubemap-inconsistent-compressed-image-size # nv-cubemap-broken-full-compressed-image-query # nv-compressed-block-size-in-bits # [21:17:09:817318]:[Metadata] MetadataMediator.cpp(297)::getSceneInstanceAttributesByName : Dataset : default has no preloaded SceneInstanceAttributes or StageAttributes named : data/scene_datasets/habitat-test-scenes/skokloster-castle.glb so loading/creating a new StageAttributes with this name, and then creating a SceneInstanceAttributes with the same name that references this stage. # [21:17:09:817339]:[Metadata] AttributesManagerBase.h(380)::createFromJsonOrDefaultInternal : Stage Template: Proposing JSON name : data/scene_datasets/habitat-test-scenes/skokloster-castle.stage_config.json from original name : data/scene_datasets/habitat-test-scenes/skokloster-castle.glb| This file does not exist. # [21:17:09:817384]:[Metadata] AbstractObjectAttributesManagerBase.h(184)::createObject : File (data/scene_datasets/habitat-test-scenes/skokloster-castle.glb) exists but is not a recognized config filename extension, so new default Stage Template attributes created and registered. # [21:17:09:817412]:[Metadata] SceneDatasetAttributes.cpp(47)::addNewSceneInstanceToDataset : Dataset : default : Stage Attributes data/scene_datasets/habitat-test-scenes/skokloster-castle.glb specified in Scene Attributes exists in dataset library. # [21:17:09:817418]:[Metadata] SceneDatasetAttributes.cpp(84)::addNewSceneInstanceToDataset : Dataset : default : Lighting Layout Attributes no_lights specified in Scene Attributes but does not exist in dataset, so creating. # [21:17:09:817426]:[Metadata] AttributesManagerBase.h(380)::createFromJsonOrDefaultInternal : Lighting Layout: Proposing JSON name : no_lights.lighting_config.json from original name : no_lights| This file does not exist. # [21:17:09:817437]:[Metadata] LightLayoutAttributesManager.cpp(36)::createObject : File (no_lights) not found, so new default light layout attributes created and registered. # [21:17:09:817445]:[Sim] Simulator.cpp(237)::createSceneInstance : Navmesh file location in scene instance : data/scene_datasets/habitat-test-scenes/skokloster-castle.navmesh # [21:17:09:817455]:[Sim] Simulator.cpp(242)::createSceneInstance : Loading navmesh from data/scene_datasets/habitat-test-scenes/skokloster-castle.navmesh # [21:17:09:817468]:[Nav] PathFinder.cpp(852)::loadNavMesh : NavMeshSettings arent present, guessing that they are the default # [21:17:09:817532]:[Sim] Simulator.cpp(244)::createSceneInstance : Navmesh Loaded. # [21:17:09:817545]:[Scene] SceneGraph.h(85)::createDrawableGroup : Created DrawableGroup: # [21:17:09:817552]:[Assets] ResourceManager.cpp(297)::loadSemanticSceneDescriptor : SceneInstance : data/scene_datasets/habitat-test-scenes/skokloster-castle.glb proposed Semantic Scene Descriptor filename : data/scene_datasets/habitat-test-scenes/skokloster-castle.scn # [21:17:09:817560]:[Assets] ResourceManager.cpp(344)::loadSemanticSceneDescriptor : SSD File Naming Issue! Neither SceneInstanceAttributes-provided name : data/scene_datasets/habitat-test-scenes/skokloster-castle.scn nor constructed filename : data/scene_datasets/habitat-test-scenes/info_semantic.json exist on disk. # [21:17:09:817579]:[Assets] ResourceManager.cpp(1652)::ConfigureImporterManagerGLExtensions : Importing Basis files as BC7. # [21:17:09:817696]:[Sim] Simulator.cpp(302)::createSceneInstance : Using scene instance-specified Light key : - no_lights - # [21:17:09:817708]:[Metadata] MetadataMediator.cpp(66)::setSimulatorConfiguration : Set new simulator config for scene/stage : data/scene_datasets/habitat-test-scenes/skokloster-castle.glb and dataset : default which is currently active dataset. # [21:17:09:817723]:[Sim] Simulator.cpp(412)::instanceStageForSceneAttributes : Start to load stage named : data/scene_datasets/habitat-test-scenes/skokloster-castle.glb with render asset : data/scene_datasets/habitat-test-scenes/skokloster-castle.glb and collision asset : data/scene_datasets/habitat-test-scenes/skokloster-castle.glb # [21:17:09:817752]:[Assets] ResourceManager.cpp(691)::createStageAssetInfosFromAttributes : Frame :{up:[0,0,1],front:[0,1,0],origin:[0,0,0]} for render mesh named : data/scene_datasets/habitat-test-scenes/skokloster-castle.glb|{up:[0,0,1],front:[0,1,0],origin:[0,0,0]} for semantic mesh named : with type specified as semantic|Semantic Txtrs : False # [21:17:09:817760]:[Assets] ResourceManager.cpp(507)::loadStage : Start load render asset data/scene_datasets/habitat-test-scenes/skokloster-castle.glb . # [21:17:09:817765]:[Assets] ResourceManager.cpp(973)::loadStageInternal : Attempting to load stage data/scene_datasets/habitat-test-scenes/skokloster-castle.glb # [21:17:09:817779]:[Assets] ResourceManager.cpp(855)::loadRenderAsset : Loading general asset named: data/scene_datasets/habitat-test-scenes/skokloster-castle.glb # [21:17:09:817785]:[Assets] ResourceManager.cpp(1652)::ConfigureImporterManagerGLExtensions : Importing Basis files as BC7. # [21:17:10:458713]:[Assets] ResourceManager.cpp(2089)::loadMaterials : Building 2 materials for asset named skokloster-castle.glb : # [21:17:10:458752]:[Assets] ResourceManager.cpp(2194)::loadMaterials : Idx 00:Flat. # [21:17:10:458766]:[Assets] ResourceManager.cpp(2194)::loadMaterials : Idx 01:Flat. # [21:17:10:516568]:[Sim] Simulator.cpp(439)::instanceStageForSceneAttributes : Successfully loaded stage named : data/scene_datasets/habitat-test-scenes/skokloster-castle.glb # [21:17:10:516599]:[Sim] Simulator.cpp(471)::instanceStageForSceneAttributes : # --- # The active scene does not contain semantic annotations : activeSemanticSceneID_ 0 # --- # [21:17:10:516615]:[Sim] Simulator.cpp(205)::reconfigure : CreateSceneInstance success true for active scene name : data/scene_datasets/habitat-test-scenes/skokloster-castle.glb with renderer. # 2024-03-04 21:17:10,517 Initializing task Nav-v0 这其中有很多子问题如下 1.1 如何设置配置文件中要配置的参数 办法一直接在yaml配置文件中修改 该方法简单直接不需要举例 办法二在代码中修改 通过habitat.get_config()获取到config变量后通过config.defrost()之后便可以在代码中设置一些变量设置完后通过config.freeze()冻结配置参数 confighabitat.get_config(/home/yons/LK/habitat-challenge/habitat-lab/configs/datasets/pointnav/habitat_test.yaml config.defrost() config.DATASET.SPLIT val config.freeze()1.2 habitat.get_config在哪里定义 在…/habitat-challenge/habitat-lab/habitat/config/default.py中定义。该文件中定义了: 1 get_config()方法 2所有配置变量的默认值 2 关于动作 …/habitat-lab/habitat/sims/habitat_simulator/actions.py中定义了默认的动作 class _DefaultHabitatSimActions(Enum):STOP 0MOVE_FORWARD 1TURN_LEFT 2TURN_RIGHT 3LOOK_UP 4LOOK_DOWN 5要执行动作需要初始化环境然后通过HabitatSimActions获取动作然后通过env.step执行动作 from habitat.sims.habitat_simulator.actions import HabitatSimActions env habitat.Env( confighabitat.get_config(/home/yons/LK/habitat-challenge/habitat-lab/configs/datasets/pointnav/habitat_test.yaml) observations env.reset() action HabitatSimActions.MOVE_FORWARD observations env.step(action)一个通过键盘与环境交互的示例代码quick_start3.py文件如下 import habitat from habitat.sims.habitat_simulator.actions import HabitatSimActions import cv2FORWARD_KEYw LEFT_KEYa RIGHT_KEYd FINISHf ####下面是向上看和向下看的动作并不是所有的agent都可以向上看和向下看 ###一个问题是为什么没有后退的动作 # LOOKUP_KEYu # LOOKDOWN_KEYjdef transform_rgb_bgr(image):return image[:, :, [2, 1, 0]]def example():#选择一个配置文件初始化环境配置文件需要有什么参数env habitat.Env(confighabitat.get_config(/home/yons/LK/habitat-challenge/habitat-lab/configs/datasets/pointnav/habitat_test.yaml))print(Environment creation successful)observations env.reset() #print(type(observations):,type(observations)) #type(observations): class habitat.core.simulator.Observationsprint(observations[rgb].shape:,observations[rgb].shape) #observations[rgb].shape: (480, 640, 3)# cv2.imshow(RGB, transform_rgb_bgr(observations[rgb]))cv2.imshow(RGB, observations[rgb]) ####不知道为啥要转化rgb信号的顺序经过测试不转换的确看着不自然。print(Agent stepping around inside environment.)count_steps 0while not env.episode_over:keystroke cv2.waitKey(0) #等待用户输入操纵agent左右转和前进与环境进行交互if keystroke ord(FORWARD_KEY): #如果是敲击的我们在最上面定义的某个键做对应的事情并打印action HabitatSimActions.MOVE_FORWARDprint(action: FORWARD)elif keystroke ord(LEFT_KEY):action HabitatSimActions.TURN_LEFTprint(action: LEFT)elif keystroke ord(RIGHT_KEY):action HabitatSimActions.TURN_RIGHTprint(action: RIGHT)elif keystroke ord(FINISH):action HabitatSimActions.STOPprint(action: FINISH)else:print(INVALID KEY)continueobservations env.step(action)####env.step(action)里面的action是HabitatSimActions中定义的动作count_steps 1# cv2.imshow(RGB, transform_rgb_bgr(observations[rgb]))cv2.imshow(RGB, observations[rgb])print(Episode finished after {} steps..format(count_steps))if (action HabitatSimActions.STOP# and observations[pointgoal_with_gps_compass][0] 0.2):print(you successfully navigated to destination point)else:print(your navigation was unsuccessful)if __name__ __main__:example()3获取habitat-lab路径 通过habitat.utils.gym_definitions.base_dir获取 import habitat.utils.gym_definitions as habitat_gym print(habitat_gym.base_dir:,habitat_gym.base_dir)下面是一个例子 import habitat.utils.gym_definitions as habitat_gym print(habitat_gym.base_dir:,habitat_gym.base_dir) import osimport gym import gym.spaces as spaces import numpy as npimport habitat import habitat.utils.gym_definitions as habitat_gym from habitat.core.embodied_task import Measure from habitat.core.registry import registry from habitat.core.simulator import Sensor, SensorTypes from habitat.tasks.rearrange.rearrange_sensors import RearrangeReward from habitat.tasks.rearrange.rearrange_task import RearrangeTask from habitat.utils.render_wrapper import overlay_frame from habitat.utils.visualizations.utils import observations_to_image from habitat_sim.utils import viz_utils as vut# Quiet the Habitat simulator logging os.environ[MAGNUM_LOG] quiet os.environ[HABITAT_SIM_LOG] quietdef insert_render_options(config):# Added settings to make rendering higher resolution for better visualizationconfig.defrost()config.SIMULATOR.THIRD_RGB_SENSOR.WIDTH 512config.SIMULATOR.THIRD_RGB_SENSOR.HEIGHT 512config.SIMULATOR.CONCUR_RENDER Falseconfig.SIMULATOR.AGENT_0.SENSORS.append(THIRD_RGB_SENSOR)config.freeze()return configimport importlib# If the import block fails due to an error like PIL.TiffTags has no attribute # IFD, then restart the Colab runtime instance and rerun this cell and the previous cell. import PILimportlib.reload(PIL.TiffTags) # To potentially avoid PIL problemprint(habitat_gym.base_dir:,habitat_gym.base_dir)##################用habitat自己的方式########################### with habitat.Env(configinsert_render_options(habitat.get_config(os.path.join(habitat_gym.base_dir,configs/tasks/rearrange/pick.yaml,))) ) as env:observations env.reset() # noqa: F841print(Agent acting inside environment.)count_steps 0# To save the videovideo_file_path data/example_interact.mp4video_writer vut.get_fast_video_writer(video_file_path, fps30)while not env.episode_over:observations env.step(env.action_space.sample()) # noqa: F841,随机动作info env.get_metrics()render_obs observations_to_image(observations, info)render_obs overlay_frame(render_obs, info)video_writer.append_data(render_obs)count_steps 1print(Episode finished after {} steps..format(count_steps))video_writer.close()if vut.is_notebook():#此处并没有播放vut.display_video(video_file_path)
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