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使用Java编写的扫雷游戏界面程序#xff0c;主要内容总结如下#xff1a; Frame类继承自JFrame#xff0c;构建了扫雷游戏的界面。 包含文本框text、标签nowBomb和setBomb、按钮start、面板MenuPamel和bombPanel等组件。通过jbInit方法进行初始化设置#xff0c;…程序分析
使用Java编写的扫雷游戏界面程序主要内容总结如下 Frame类继承自JFrame构建了扫雷游戏的界面。 包含文本框text、标签nowBomb和setBomb、按钮start、面板MenuPamel和bombPanel等组件。通过jbInit方法进行初始化设置包括布局、组件添加和事件监听等。游戏逻辑相关方法 start_actionPerformed处理开始按钮的动作根据设置的地雷数进行相应操作。startBomb开始布雷设置地雷位置并计算周围雷数。CountRoundBomb计算方块周围的雷数。isWin判断是否挖完了所有的雷。isNull当选中的位置为空时翻开周围的地图。turn翻开方块。actionPerformed处理左键点击事件。mouseClicked处理右键点击事件。内部类 Frame1_start_actionAdapter处理开始按钮的动作事件。Bomb表示游戏中的方块按钮包含相关属性和方法。Bomb_actionAdapter处理方块按钮的动作事件。Bomb_mouseAdapter处理方块按钮的鼠标点击事件。 最后在main方法中创建Frame对象并使其可见启动游戏界面。
源码
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;public class Frameextends JFrame {JTextField text;JLabel nowBomb, setBomb;int BombNum, BlockNum; // 当前雷数,当前方块数int rightBomb, restBomb, restBlock; // 找到的地雷数剩余雷数剩余方块数JButton start new JButton( 开始 );JPanel MenuPamel new JPanel();JPanel bombPanel new JPanel();Bomb[][] bombButton;JPanel c;BorderLayout borderLayout1 new BorderLayout();GridLayout gridLayout1 new GridLayout();public Frame() {try {setDefaultCloseOperation(EXIT_ON_CLOSE);jbInit();} catch (Exception exception) {exception.printStackTrace();}}private void jbInit() throws Exception {c (JPanel) getContentPane();setTitle(扫雷);c.setBackground(Color.WHITE);MenuPamel.setBackground(Color.GRAY);c.setLayout(borderLayout1);setSize(new Dimension(600, 600));setResizable(false);BlockNum 144;BombNum 10;text new JTextField(10 , 3);nowBomb new JLabel(当前雷数 : BombNum);setBomb new JLabel(设置地雷数);start.addActionListener(new Frame1_start_actionAdapter(this));MenuPamel.add(setBomb);MenuPamel.add(text);MenuPamel.add(start);MenuPamel.add(nowBomb);c.add(MenuPamel, java.awt.BorderLayout.SOUTH);bombPanel.setLayout(gridLayout1);gridLayout1.setColumns((int) Math.sqrt(BlockNum));gridLayout1.setRows((int) Math.sqrt(BlockNum));bombButton new Bomb[(int) Math.sqrt(BlockNum)][(int) Math.sqrt(BlockNum)];for (int i 0; i (int) Math.sqrt(BlockNum); i) {for (int j 0; j (int) Math.sqrt(BlockNum); j) {bombButton[i][j] new Bomb(i, j);// bombButton[i][j].setSize(10, 10);bombButton[i][j].setFont(new Font(, Font.PLAIN, 14));// 设置字体大小bombButton[i][j].setForeground(Color.white);bombButton[i][j].addMouseListener(new Bomb_mouseAdapter(this));bombButton[i][j].addActionListener(new Bomb_actionAdapter(this));bombPanel.add(bombButton[i][j]);}}c.add(bombPanel, java.awt.BorderLayout.CENTER);startBomb();}/* 开始按钮 */public void start_actionPerformed(ActionEvent e) {int num Integer.parseInt(text.getText().trim());if (num 5 num 50) {BombNum num;startBomb();} else if (num 5) {JOptionPane.showMessageDialog(null, 您设置的地雷数太少了,请重设!, 错误,JOptionPane.ERROR_MESSAGE);num 10;BombNum num;} else {JOptionPane.showMessageDialog(null, 您设置的地雷数太多了,请重设!, 错误,JOptionPane.ERROR_MESSAGE);num 10;BombNum num;}}/* 开始,布雷 */public void startBomb() {nowBomb.setText(当前雷数 BombNum);for (int i 0; i (int) Math.sqrt(BlockNum); i) {for (int j 0; j (int) Math.sqrt(BlockNum); j) {bombButton[i][j].isBomb false;bombButton[i][j].isClicked false;bombButton[i][j].isRight false;bombButton[i][j].BombFlag 0;bombButton[i][j].BombRoundCount 9;bombButton[i][j].setEnabled(true);bombButton[i][j].setText();bombButton[i][j].setFont(new Font(, Font.PLAIN, 14));// 设置字体大小bombButton[i][j].setForeground(Color.BLUE);rightBomb 0;restBomb BombNum;restBlock BlockNum - BombNum;}}for (int i 0; i BombNum;) {int x (int) (Math.random() * (int) (Math.sqrt(BlockNum) - 1));int y (int) (Math.random() * (int) (Math.sqrt(BlockNum) - 1));if (bombButton[x][y].isBomb ! true) {bombButton[x][y].isBomb true;i;}}CountRoundBomb();}/* 计算方块周围雷数 */public void CountRoundBomb() {for (int i 0; i (int) Math.sqrt(BlockNum); i) {for (int j 0; j (int) Math.sqrt(BlockNum); j) {int count 0;// 当需要检测的单元格本身无地雷的情况下,统计周围的地雷个数if (bombButton[i][j].isBomb ! true) {for (int x i - 1; x i 2; x) {for (int y j - 1; y j 2; y) {if ((x 0) (y 0) (x ((int) Math.sqrt(BlockNum))) (y ((int) Math.sqrt(BlockNum)))) {if (bombButton[x][y].isBomb true) {count;}}}}bombButton[i][j].BombRoundCount count;}}}}/* 是否挖完了所有的雷 */public void isWin() {restBlock BlockNum - BombNum;for (int i 0; i (int) Math.sqrt(BlockNum); i) {for (int j 0; j (int) Math.sqrt(BlockNum); j) {if (bombButton[i][j].isClicked true) {restBlock--;}}}if (rightBomb BombNum || restBlock 0) {JOptionPane.showMessageDialog(this, 您挖完了所有的雷您胜利了!, 胜利,JOptionPane.INFORMATION_MESSAGE);startBomb();}}/** 当选中的位置为空,则翻开周围的地图* */public void isNull(Bomb ClickedButton) {int i, j;i ClickedButton.num_x;j ClickedButton.num_y;for (int x i - 1; x i 2; x) {for (int y j - 1; y j 2; y) {if (((x ! i) || (y ! j)) (x 0) (y 0) (x ((int) Math.sqrt(BlockNum))) (y ((int) Math.sqrt(BlockNum)))) {if (bombButton[x][y].isBomb false bombButton[x][y].isClicked false bombButton[x][y].isRight false) {turn(bombButton[x][y]);}}}}}/* 翻开 */public void turn(Bomb ClickedButton) {ClickedButton.setEnabled(false);ClickedButton.isClicked true;if (ClickedButton.BombRoundCount 0) {ClickedButton.setText(ClickedButton.BombRoundCount );} else {isNull(ClickedButton);}}/* 左键点击 */public void actionPerformed(ActionEvent e) {if (((Bomb) e.getSource()).isClicked false ((Bomb) e.getSource()).isRight false) {if (((Bomb) e.getSource()).isBomb false) {turn(((Bomb) e.getSource()));isWin();} else {for (int i 0; i (int) Math.sqrt(BlockNum); i) {for (int j 0; j (int) Math.sqrt(BlockNum); j) {if (bombButton[i][j].isBomb true) {bombButton[i][j].setText(b);}}}((Bomb) e.getSource()).setForeground(Color.RED);((Bomb) e.getSource()).setFont(new Font(, Font.BOLD, 20));((Bomb) e.getSource()).setText(X);JOptionPane.showMessageDialog(this, 你踩到地雷了按确定重来, 踩到地雷, 2);startBomb();}}}/* 右键点击 */public void mouseClicked(MouseEvent e) {Bomb bombSource (Bomb) e.getSource();boolean right SwingUtilities.isRightMouseButton(e);if ((right true) (bombSource.isClicked false)) {bombSource.BombFlag (bombSource.BombFlag 1) % 3;if (bombSource.BombFlag 1) {if (restBomb 0) {bombSource.setForeground(Color.RED);bombSource.setText(F);bombSource.isRight true;restBomb--;} else {bombSource.BombFlag 0;}} else if (bombSource.BombFlag 2) {restBomb;bombSource.setText(Q);bombSource.isRight false;} else {bombSource.setText();}if (bombSource.isBomb true) {if (bombSource.BombFlag 1) {rightBomb;} else if (bombSource.BombFlag 2) {rightBomb--;}}nowBomb.setText(当前雷数 : restBomb);isWin();}}public static void main(String[] args) {Frame frame new Frame();frame.setVisible(true);}
}class Frame1_start_actionAdapterimplements ActionListener {private Frame adaptee;Frame1_start_actionAdapter(Frame adaptee) {this.adaptee adaptee;}public void actionPerformed(ActionEvent e) {adaptee.start_actionPerformed(e);}
}class Bombextends JButton {int num_x, num_y; // 第几号方块int BombRoundCount; // 周围雷数boolean isBomb; // 是否为雷boolean isClicked; // 是否被点击int BombFlag; // 探雷标记boolean isRight; // 是否点击右键public Bomb(int x, int y) {num_x x;num_y y;BombFlag 0;BombRoundCount 9;isBomb false;isClicked false;isRight false;}
}class Bomb_actionAdapterimplements ActionListener {private Frame adaptee;Bomb_actionAdapter(Frame adaptee) {this.adaptee adaptee;}public void actionPerformed(ActionEvent e) {adaptee.actionPerformed(e);}
}class Bomb_mouseAdapterextends MouseAdapter {private Frame adaptee;Bomb_mouseAdapter(Frame adaptee) {this.adaptee adaptee;}public void mouseClicked(MouseEvent e) {adaptee.mouseClicked(e);}
}